﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu]public class Weapon : Item
{
	public float attackRange = 3F;
	public float attackTime = 1F;
	public float animTime = 0.5F;

	public string animName;
	public Type type;
	public enum Type
	{
		melee,
		ranged,
		magic,
	}
}
